

AI partners can be revived, but doing so requires you to utilize a specific item dropped by zombies. The AI is even more offensive in frequent instances when your partners get stuck on geometry, fail to move out of the way of exploding zombies or just die a lot in general. I was only able to move either after a zombie moved, or after a zombie hit her out of the way. On more than one occasion, I had two zombies spawn on both sides of the player character, trapping her between them. Unfortunately, the dumb gets in the way of the fun as the story progresses, thanks to weird zombie spawning patterns and unintelligent AI. It becomes a progressively more valid tactic as the game progresses, but never quite amounts to anything other than blatant fan service.

Doing so serves as a momentary distraction, since zombies are seemingly not attracted to brains, but rather to school girl uniforms. While regular combat damage does reduce clothing to mere rags rather quickly, the game gives players the option to simply toss their clothes away with a tap of the touchpad. Interestingly enough, the game does have a bizarre take on the clothing destruction system pioneered by Senran Kagura. Zombies drop new weapons at an almost constant rate. Players are never wanting for new guns, either, as the game dips its toes a bit into the loot shooter genre. The assault rifles and shotguns in particular feel great, as they make zombies go flying all over the room thanks to the game’s over-enthusiastic ragdoll physics. School Girl Zombie Hunter (much like Earth Defense Force before it) works because every weapon is just plain fun to use. The only strategy comes down to your choice of when to reload. Not much thought goes into it, as ammo is limitless. The gunplay is very simple third-person shooter fare that sees players simply holding down the trigger and letting it rip. Each girl can equip up to five guns, alongside a physical attack that is used to clear dense areas. Unlike Oneechanbara, which was a third-person character action game, School Girl Zombie Hunter is a third-person shooter that plays similarly to D3 Publisher’s Earth Defense Force series. I’m not sure if it’s intentional, but I want to believe the developers are channeling awful B movies. That’s at first incredibly jarring, but then it becomes very funny. What makes the narrative great is that every cutscene is littered with fade-to-black hard cuts after every piece of dialog. The story never reached a point where any events genuinely surprised me, but it’s engaging enough. For instance, Himeji is the selfish girl who battles with the internal struggle of self-preservation versus the desire to work as a group. The narrative doesn’t really explore anything new in zombie fiction, but each girl does have a unique personality that plays well with the setting. Over the course of the campaign, she’ll meet up with four other girls and they'll team up to find a way out of the school while discovering the source of the outbreak. Fortunately for her, she’s somehow equipped with a “school-issued” handgun, which she must use to fight off the incoming hordes. Like most zombie stories, School Girl Zombie Hunter opens with our protagonist (a girl named Sayuri) caught in the middle of a zombie uprising. While the setting and characters may have changed, the focus on camp and outlandish fan service is at an all-time high.
#HIGH SCHOOL ZOMBIE HUNTER SERIES#
Unlike past games, however, School Girl Zombie Hunter breaks from the series from which it was born to focus on five high school girls who are trying to survive a zombie apocalypse. School Girl Zombie Hunter is the latest from D3 Publisher’s Oneechanbara zombie killing franchise, which means players are in for a campy, sexy ride. These are not mutually exclusive things, but it's worth noting the experience does tend to veer more towards the dumb more often than not. It’s also at times a very fun video game. School Girl Zombie Hunter is a very dumb video game. SG/ZH: School Girl Zombie Hunter (PlayStation 4) review
